Lumo Apartments
Starter apartments: instanced flats on any server, plus walk-in buildings with real doors.
Version 1.0.1 · Frameworks QBCore · Qbox · ESX · standalone · Requires oxmysql
Installation · Config files · Exports & events · Changelog
Starter apartments for FiveM: private instanced flats that work on any server, plus walk-in apartment buildings with real doors when you own the map. QBCore, Qbox, ESX Legacy and standalone, detected automatically.
Install guide per framework: Installation.
What players get
Instanced flats (every server, no map needed)
- Five street buildings. Each apartment is a private copy of the Del Perro Heights interior.
- At the entrance: enter your flat, ring a resident's doorbell, or move your home to this building.
- Inside: storage, wardrobe, a bed to log out, and a door panel to let visitors in and show guests out.
Walk-in buildings (Starlite Motel, Little Seoul, La Puerta)
- Real doors in the building. They are locked; residents and key holders open them. Anyone inside can always let themselves out.
- Your flat stays yours through logouts and restarts until you move, so furniture stays where you placed it. With
Config.WalkIn.keepRoom = falserooms are per session instead: your last room if it is free, otherwise any vacant one, held for 15 minutes after you log out. - An office with a building manager. Browse vacant flats by floor, switch flat, or move your home here.
- Lifts with a floor picker, keys for friends, knocking.
- If every room is taken, the resident gets a private instanced flat instead.
New characters pick a starter building in the spawn menu (lumo-spawn, qb-spawn and compatible). Without a spawn menu, they get one automatically.
Requirements
oxmysql- Optional, detected at runtime:
- Interaction: lumo-interact, qb-target or ox_target. Without one, a built-in key prompt is used.
- Storage: lumo-inventory, ox_inventory, qb-inventory, ps-inventory or lj-inventory.
- Wardrobe: lumo-clothing, illenium-appearance or qb-clothing.
- Walk-in buildings need their maps:
zydrec-starlitemotel,zydrec-littleseoul,kiiya_lapuerta. These are sold separately by their creators and are not included.
Configuration
Everything is in config.lua:
- Framework, interaction, inventory and wardrobe providers (
'auto'by default). - Starter rules and prices.
- The instanced interior and the five buildings.
- Walk-in rules: hold time, move fee, auto-lock, the office ped.
- Custom hooks if your inventory or wardrobe is not listed.
Walk-in room coordinates are in data/walkin.lua. Texts are in locales/en.lua.
Commands
| Command | Who | What |
|---|---|---|
/apartment | everyone | Inside a flat: open the panel. Otherwise: show this session's walk-in room. |
/aptkey [id] | residents | At your walk-in door: give a key to that player. |
/aptrevokekeys | residents | At your walk-in door: take every key back. |
/aptdoor | everyone | Print what the game sees at the nearest walk-in door (for support). |
/aptmap | admins | Recalibrate a La Puerta flat (aim at its door, then /aptmap save inside). |
/aptcoords | Config.Debug | Print your position, for adding interiors. |
For developers
- Events and exports keep the qb-apartments names:
apartments:server:CreateApartment,apartments:GetOwnedApartment,apartments:client:setupSpawnUI,qb-apartments:client:LastLocationHouseand others. exports['lumo-apartments']andexports['qb-apartments']both answer:GetApartment(identifier)IsInside(src)WalkInSummary(identifier)WalkInKeyedFor(identifier)WalkInHouseFor(src)WalkInOwner(name)GetWalkInFrame(name)
- Tables:
apartments(the stock schema) andapartment_walkin_homes. The apartmentnameis its stash id. - Every framework call is in
framework/server.luaandframework/client.lua.
Credits
Lumo — https://lumo-server.tebex.io/ Fonts: Barlow Semi Condensed and Oxanium (SIL Open Font License).