Spawn changelog
1.0.3 — 2026-10-29
- Release package cleaned: development-only files (
nui/.gitignore) are no longer in the download
1.0.2 — 2026-10-21
- Reads the apartment list from lumo-apartments (it answers to the qb-apartments name, but a provided name has no files to read); stock qb-apartments still works
- House spawns work with lumo-housing (reads the house you are inside from
metadata.inside, thencurrentHouseId)
1.0.1 — 2026-10-19
- Notifications use lumo-ui when it runs, on every framework
- Removed an empty font folder from the manifest (start-up warning
could not find file html/dist/fonts/*.woff2)
1.0.0 — first release
- Deployment map spawn selector: public spawns, last location, apartments and owned properties, with zoom and filters
- QBCore, Qbox and ESX Legacy detected automatically; standalone mode works on its own or with lumo-multicharacter
- Housing: lumo-housing, qb-houses, qs-housing, ps-housing, qbx_properties, esx_property (Legacy properties.json and the older table version)
- In-game
/spawneditorfor admins, stored in the database - ESX: saved skin applied and ESX spawn events fired after spawning
- Minimap/HUD hidden while the map is open
- Drop-in replacement: keeps every
qb-spawn:event,provide 'qb-spawn', and aqbx_spawnmarker for Qbox - One folder: no lumo-bridge or other Lumo resource needed