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Spawn changelog ​

1.0.3 — 2026-10-29 ​

  • Release package cleaned: development-only files (nui/.gitignore) are no longer in the download

1.0.2 — 2026-10-21 ​

  • Reads the apartment list from lumo-apartments (it answers to the qb-apartments name, but a provided name has no files to read); stock qb-apartments still works
  • House spawns work with lumo-housing (reads the house you are inside from metadata.inside, then currentHouseId)

1.0.1 — 2026-10-19 ​

  • Notifications use lumo-ui when it runs, on every framework
  • Removed an empty font folder from the manifest (start-up warning could not find file html/dist/fonts/*.woff2)

1.0.0 — first release ​

  • Deployment map spawn selector: public spawns, last location, apartments and owned properties, with zoom and filters
  • QBCore, Qbox and ESX Legacy detected automatically; standalone mode works on its own or with lumo-multicharacter
  • Housing: lumo-housing, qb-houses, qs-housing, ps-housing, qbx_properties, esx_property (Legacy properties.json and the older table version)
  • In-game /spawneditor for admins, stored in the database
  • ESX: saved skin applied and ESX spawn events fired after spawning
  • Minimap/HUD hidden while the map is open
  • Drop-in replacement: keeps every qb-spawn: event, provide 'qb-spawn', and a qbx_spawn marker for Qbox
  • One folder: no lumo-bridge or other Lumo resource needed