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Clothing changelog ​

1.0.3 — 2026-10-29 ​

  • Release package cleaned: development-only files (nui/.gitignore) are no longer in the download

1.0.2 — 2026-10-29 ​

  • ESX: fixed the esx_skin / skinchanger compatibility switching itself off. Since 1.0.1 lumo-clothing provides both names, so the check "is the real esx_skin running?" always said yes. Job cloakrooms (skinchanger:loadClothes), esx_skin:getPlayerSkin, skinchanger:getSkin and esx_skin's creator menu are answered by lumo-clothing again
  • [E] prompts without lumo-interact: a key only fires while you stand inside the prompt's range (re-checked every frame), never while a menu has the cursor or the pause menu is open; [H] options use H instead of E

1.0.1 — 2026-10-19 ​

  • ESX: provide 'esx_skin' and provide 'skinchanger', so resources that list esx_skin as a dependency (esx_ambulancejob, cloakrooms) start with lumo-clothing in its place
  • Progress bars and notifications use lumo-ui when it runs, on every framework
  • Removed an empty font folder from the manifest (start-up warning)

1.0.0 — first release ​

  • Clothing, barber and tattoo shops with a live 3D preview and a themed React interface
  • Character creator for new characters (heritage, face features, hair, clothes)
  • Outfits per character; shop owners with price margins; in-game admin panel
  • Job lockers with grade-aware duty uniforms
  • RP systems: clothing ownership, wear and laundromats, brand tiers, clothing descriptions as police evidence, property wardrobes, clothes as inventory items, hair ties and a hat-clipping fix
  • QBCore, Qbox and ESX Legacy detected automatically; standalone mode with free shopping or your own money hooks
  • ESX: answers the esx_skin / skinchanger events so job cloakrooms keep working
  • Database tables and default shops created automatically (MariaDB and MySQL 8)
  • Drop-in replacement for qb-clothing (events, playerskins table, creator event)
  • One folder: no lumo-bridge or other Lumo resource needed