Clothing changelog
1.0.3 — 2026-10-29
- Release package cleaned: development-only files (
nui/.gitignore) are no longer in the download
1.0.2 — 2026-10-29
- ESX: fixed the esx_skin / skinchanger compatibility switching itself off. Since 1.0.1 lumo-clothing
provides both names, so the check "is the real esx_skin running?" always said yes. Job cloakrooms (skinchanger:loadClothes),esx_skin:getPlayerSkin,skinchanger:getSkinand esx_skin's creator menu are answered by lumo-clothing again - [E] prompts without lumo-interact: a key only fires while you stand inside the prompt's range (re-checked every frame), never while a menu has the cursor or the pause menu is open; [H] options use H instead of E
1.0.1 — 2026-10-19
- ESX:
provide 'esx_skin'andprovide 'skinchanger', so resources that list esx_skin as a dependency (esx_ambulancejob, cloakrooms) start with lumo-clothing in its place - Progress bars and notifications use lumo-ui when it runs, on every framework
- Removed an empty font folder from the manifest (start-up warning)
1.0.0 — first release
- Clothing, barber and tattoo shops with a live 3D preview and a themed React interface
- Character creator for new characters (heritage, face features, hair, clothes)
- Outfits per character; shop owners with price margins; in-game admin panel
- Job lockers with grade-aware duty uniforms
- RP systems: clothing ownership, wear and laundromats, brand tiers, clothing descriptions as police evidence, property wardrobes, clothes as inventory items, hair ties and a hat-clipping fix
- QBCore, Qbox and ESX Legacy detected automatically; standalone mode with free shopping or your own money hooks
- ESX: answers the esx_skin / skinchanger events so job cloakrooms keep working
- Database tables and default shops created automatically (MariaDB and MySQL 8)
- Drop-in replacement for qb-clothing (events,
playerskinstable, creator event) - One folder: no lumo-bridge or other Lumo resource needed