Loading Screen: exports, events & commands
Generated from the Lua in the release. Descriptions are the comments above each definition. Event names and export names are public contracts: they do not change between versions.
Exports
Call them as exports['lumo-loading']:Name(...) from the side named in each table.
Client
| Export | Description |
|---|---|
Close() | exports['lumo-loading']:Close() fade out and close (blocks for outroMs) exports['lumo-loading']:SetStatus(text) show your own line, e.g. 'Preparing your characters' |
SetStatus(text) |
Events
- Client events are triggered on the player:
TriggerClientEvent(name, src, ...)from the server, orTriggerEvent(name, ...)on the client. - Server events are triggered with
TriggerServerEvent(name, ...). The server checks the player, distance and amounts itself; never rely on a client to do it.
Client
| Event | Arguments | Description |
|---|---|---|
lumo-loading:client:preview | data, opts |