Jerry's Laundromat — attendant update 2.1.2
The three placeholder laundry locations were removed. The default is now the actual walk-in Jerry's Laundromat MLO by levdevlev, available free under the MIT license.
- Author's source: https://github.com/levdevlev/lev-laundromat
- Author's release / previews: https://forum.cfx.re/t/map-free-laundromat/5295643
- Pinned upstream commit: 767987ea6f0fbe9b212b35b69f00202320f116d2
- Attendant coordinates supplied in-game by the server owner: 897.31, -1039.78, 35.25, heading 5.96.
- Resource folder:
lev_laundromat(underscore; keep this name). - Game build: 2699+. This workspace uses 3751.
- No framework dependency. Works as a map with QB, Qbox and ESX.
The service point is now a stationary laundry attendant at the owner's supplied vector4. The prompt attaches to the ped with zero vertical offset, keeping it at waist height instead of floating above the entrance. Player-coordinate Z is converted with the same one-metre ped spawn adjustment used by the shop and job-locker attendants. Restarting clothing removes the old point and recreates one attendant and one blip.
The updated combined ZIP includes the map with its original LICENSE, README and UPSTREAM.md attribution. Install all resource folders, then use:
cfg
ensure lev_laundromat
ensure lumo-clothingThe current server.cfg already has this order, and the map is installed under resources/[defaultmaps]/lev_laundromat. Files are prepared for the next resource/server start; this task did not restart the live server. For an already-running server, refresh resources, start lev_laundromat, then restart lumo-clothing when players are out of its UI.
A missing/stopped map hides the laundromat prompt and blip. Starting the map adds them; restarts replace them instead of leaving duplicate blips. You can add other verified locations in Lumo.Laundry.locations; set resource to the map they require, or omit it only for a genuinely accessible vanilla location.
No identical streamed asset filenames were found in the installed resource tree before installation. The map replaces id2_13_build16.ydr, id2_13_0.ybn and hi@id2_13_0.ybn; other maps editing this same building/area can still conflict. Keep one interior there. The upstream map/audio/manifest files are unmodified.