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Housing changelog ​

1.2.2 — 2026-10-29 ​

  • Release package cleaned: internal development notes are no longer in the download, and the README and comments no longer point to them

1.2.1 — 2026-10-29 ​

  • A player who logged out inside a home that was sold or taken back while they were away is walked out of its front door on login. ESX restores the saved position, so they were left standing in an empty interior
  • The door panel threw an error for everyone who is not police (raid check)
  • docs/INSTALLATION.md: what to remove on each framework (qb-houses, qbx_properties, esx_property …), a full ESX section with server.cfg, and the wardrobe on ESX (lumo-clothing works out of the box)

1.2.0 — 2026-10-26 ​

  • Build kit: 64 new pieces made for building rooms in a home: walls in five materials (plaster, grey plaster, red brick, concrete, oak), 1 / 2 / 3 m wide and two heights, walls with door and window openings, windows that fit those openings, door frames and doors, straight stairs (oak, concrete) with glass or steel railings, floor slabs and skirting. New Decorate tabs: Walls, Windows, Doors, Stairs, Floors, Railings, Trims. The old "Doors, walls & stairs" tab is now "Classic doors & panels".
  • Windows, door frames, doors and stair railings fit themselves: bring one near a placed wall, frame or stair and it snaps into the opening ("Fitted"). Hold Shift to place it freely. Rules in data/buildkit.lua (fits).
  • The Decorate panel hides tabs that have no pieces on this server.
  • The shower pose strips freemode peds to underwear while it plays and puts the outfit back when you stand up (Config.Poses.undress); the saved skin is untouched
  • Furniture (storage, wardrobe, bed, safe, TV…), pets and the realtor use lumo-interact prompts when it runs, like doors; before, Config.TargetObjects = 'auto' sent them to qb-target / ox_target whenever one was running

1.1.0 — 2026-10-22 ​

  • New layouts: the front door is only E (enter / tour), H (lock, or ring as a visitor) and G (property panel for visitors: buy/rent, tour, mail, keypad, bids, showings, break-in, raid). The inside door is E leave, H lock, G intercom (doorbell). Everything else is in the new home menu hub (/housemenu, default F6, or the radial), which works from anywhere and adds the room actions while you are inside

  • Fix: MLO homes with a boundary now load their furniture right after a teleport or walk-in, instead of staying empty for 10 seconds after an early refused request

  • Auto-lock (Config.AutoLock): every home starts locked after a restart, and locks itself when its last owner / key holder online logs out or disconnects

  • MLO doors: residents get only E lock / unlock (the stray "Enter" is gone); visitors ring on H and the bell reaches whoever is inside the MLO

  • Hands-on things need their furniture: storage, wardrobe, rest (bed: E rest, G sleep), the code-locked safe (safe pieces; no more safe upgrade) and security cameras (CCTV pieces + the doorbell camera, watched at a placed monitor or laptop). The home menu only manages the home. Furniture storage now opens at its upgraded size

  • Pets: hunger and happiness over time, a bowl to fill (money or Config.Pets.food.item), pet beds / dog houses (new Pets furniture category) where they sleep, and a pet left starving runs away. At the pet: E pet (paired animation for big dogs, relieves stress), G follow / stay, H commands (sit, lie down, beg, paw, speak, fetch, go to bed, walk). Fetch is played for real: a ball in your hand, left mouse throws it where you look, the dog runs for it, brings it back in its mouth and drops it at your feet (E picks it up). Walks: the pet follows you anywhere as a networked ped, jumps into a free seat when you drive off, gets out with you or waits in the car, and goes home when you log out

  • Pets, furniture and the realtor use the eye target (qb-target / ox_target) as a menu (Config.TargetObjects); doors keep their key prompts (Config.Target)

  • Realtor commissions, guided showings, open houses, sale/sold signs and a realtor desk with viewing requests, market, auctions, earnings and an admin audit log

  • Utility bills and power cuts, renewable insurance, room rentals and co-owners; market valuations and escrow auctions, including mortgage repossessions

  • Alarms, doorbell cameras with visitor logs, code safes, expiring guest codes, and timed lockpicking/safe cracking with server-side cooldowns and item checks

  • Rest, cooking, spatial speakers and render-target TVs, mailbox, pets, parties and watered planters with server-owned growth and harvest rewards

  • Weekly voting and prizes, photo galleries, interior-matched furniture layouts and five free wall/floor styles; new management tabs and home-console tiles

  • Pictures only allocate DUI slots while visible (five-second hysteresis); catalogue metadata is prepared at startup in batches

  • Persistent home state, audit, layouts and votes included in automatic migrations and install SQL; new callbacks enforce property access, timers and server prices

  • Creator and decoration tools guard raycast entity reads against invalid map handles

  • Studio: paint, wallpaper and flooring over any wall or floor (36 materials, tinted, priced per m²); signs and pictures with text, web images or in-game photos, frames and neon; lamps with colour, range and brightness, and an all-lights switch

  • About 100 building pieces and artworks: doors, frames, windows, glass, partitions, walls, steps, stairs, rails, pillars, paintings, prints; 650 catalogue pieces in all

  • Tilt any piece (R picks the axis, Q levels it); colour variants for props that have them

  • Clear built-in furniture from furnished MLOs and apartments, one object or a whole room at a time, and restore it later

  • MLO homes with several doors lock each door separately; Lock all / Unlock all

  • Studio: spotlights, LED strips, 21 effects (fire, steam, fog, water, sparks…), a clock, and animated signs (pulse, flicker, scroll, rainbow)

  • Decorate panel docks left, right, top or bottom (edge to edge); categories scroll with the wheel

  • The HUD and minimap hide while a panel is open (Config.HideHud)

  • Timed house tours (Config.Tour): "Take a tour" at the door or "Tour first" on the deed; a countdown, a rebindable key to end it, and the server walks you out when time is up

  • Manage and the deed show the house's cover photo

  • Creator suggests the address from where the front door is (house number, street, area)

  • Realtors (Config.Realtor): a job may list and edit houses in the creator; deleting, evicting, teleporting and changing occupied homes stay with admins; optional price cap

  • Radial menu entries; follows lumo-ui's Circle preset (white theme)

  • Fixed: a script error (LIME) when a piece was highlighted

1.0.0 — 2026-10-21 ​

  • New, written from scratch
  • Homes in shells (auto-detected when streamed), base-game interiors (a private copy per home) or real MLO doors through the game's door system
  • Buildings with up to 99 units behind one entrance, with a unit-grid lobby
  • Realestate browser with distance and compass, favourites and blueprint art for listings without photos; realestate offices
  • Buy with tax and broker fee on a hold-to-sign deed; rent with auto-pay and a grace period; sell to the bank or list for players, paid even when offline
  • Keys, locks, doorbell with let-in, look-inside tours, storage, wardrobe and qb-garages house garages
  • Mortgages: deposit at signing, instalments with grace and repossession
  • Police raids: job and grade checks, a timed breach, owner warning, storage search
  • Storage upgrade tiers and a per-home activity log
  • Furniture: about 120 base-game props, placement with wall snap; storage, wardrobe and bed pieces; also used by lumo-apartments flats
  • In-game house creator for admins
  • QBCore, Qbox, ESX Legacy and standalone detected automatically
  • Storage on lumo-inventory, ox_inventory, qb-inventory and older qb-style inventories; wardrobe on lumo-clothing, illenium-appearance and qb-clothing
  • Interaction through lumo-interact, qb-target, ox_target or a built-in prompt
  • qb-houses compatibility: phone callbacks, spawn-menu events, garage events and mirrored houselocations / player_houses tables
  • Phone house markets can list homes for sale (GetListings export); radial menus get getCurrentHouse / getEnteredHouse and lock / home menu / leave events
  • qb-houserobbery: a robbery house on the same door joins the door prompt as "Break in" (H) instead of showing a second prompt