Apartments changelog
1.0.1 — 2026-10-29
- Never stuck inside: ESX (and any framework that restores the saved position) could put a player back in the apartment interior with no apartment session, so there was no door, exit or storage. About 10 seconds after loading, such a player is put back into their own flat properly, or walked out to the street if they no longer live there
- /aptleave (
Config.Instanced.leaveCommand): leave your flat from anywhere inside it, or get out when stuck. Arriving in your flat shows how to leave - Get an apartment here: a character with no home can take a flat at any instanced building's lobby. The first apartment is free, as in the spawn menu
- docs/INSTALLATION.md rewritten per framework: what to remove, server.cfg order, ESX spawn behaviour, an in-game checklist and troubleshooting
- Walk-in flats are kept for good (
Config.WalkIn.keepRoom, on by default): the room is not freed after a logout and is given back on every start, so placed storage, wardrobe, bed and other furniture never has to be placed again
1.0.0 — 2026-10-21
- Instanced flats: five street buildings, each apartment a private copy of the Del Perro Heights interior; doorbell, letting guests in and showing them out, storage, wardrobe and a bed to log out
- Walk-in buildings: real doors in Starlite Motel, Little Seoul and La Puerta (turn on when you own the map); rooms per session with a 15-minute hold, door locks, keys, knocking, building offices to switch or move flats, and lifts
- New characters pick a starter building in the spawn menu; without a spawn menu they get one automatically
- QBCore, Qbox, ESX Legacy and standalone detected automatically
- Storage on lumo-inventory, ox_inventory, qb-inventory and older qb-style inventories; wardrobe on lumo-clothing, illenium-appearance and qb-clothing
- Interaction through lumo-interact, qb-target, ox_target or a built-in prompt
- Drop-in replacement for qb-apartments: same events, exports, tables and
provide 'qb-apartments'; stock apartment1-5 rows are moved over automatically