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Battle Royale changelog ​

1.1.1 — 2026-10-19 ​

  • Outside a match, notifications and the hub prompt use lumo-ui when it runs.
  • No browser look left in the UI: themed scrollbars on every panel (loadout, lobby, admin, dropdowns), a custom admin slider, no focus rings, spinners or image drag ghosts.

1.1.0 — 2026-10-19 ​

  • Visual sound: enemy gunfire (gun icon + area), footsteps (orange footprints that trail the way they move) and running vehicles show on the minimap, the pause map and the compass. Ranges per pace, silenced weapons and crouching are quieter, far marks are blurred so they give a direction. Config.Hud.sound.
  • Crosshair while aiming (Config.Hud.crosshair); GTA's aim dot is hidden in a match, including on servers that hide it anyway (qbx_hudcomponents).
  • Minimap stays on in a match (Config.Hud.minimap), even when the city HUD hides it on foot.
  • Qbox / ox_inventory: match weapons no longer get pulled out of your hands. ox's weapon-mismatch check is switched off for the match (exports.ox_inventory:weaponWheel) and back on afterwards.
  • Qbox: qbx_medical bleeding and damage effects are off during a match, and its injury tracker no longer makes you limp, blocks sprint or sends pain messages: the hit record it reads is wiped every frame, and a watchdog heals anything that slips through. Optional one-line guards for qbx_medical and qb-ambulancejob in INSTALL.md (Medical scripts).
  • QBCore / Qbox / ESX: hunger and thirst are held full and stress at zero for the match, then restored, so status scripts can't drain match HP and gunfire stress can't blur the screen.
  • City HUD: new Config.CityHud(show) hook and lumo-battleroyale:cityHud client event; INSTALL.md has the one-line lumo_quiet guard for qbx_hud, qb-hud and ps-hud.
  • Gunfire range raised from 150 m to 250 m; the old per-shot minimap dots (one new blip every 200 ms per shooter) are replaced by one fading mark per shooter.

1.0.0 — 2026-10-17 ​

First public release.

  • Solo / Duo / Squad battle royale with parties, a walk-up hub with live status screen and monitor-based lobby, warm-up, aircraft drop, 6-phase circle, airdrops, vehicles, knocked state and revives, spectate, results, XP, cash and item rewards, career stats and a leaderboard.
  • Up to 99 AI bots per match: server-simulated off-screen, real peds near players, with looting, cover, rotation, team play, and bot teammates that follow, fight and revive.
  • Five base-game maps: Cayo Perico, Grand Senora, Paleto Bay, Port of Los Santos, Fort Zancudo.
  • QBCore, Qbox, ESX (Legacy and older 1.x) and standalone, detected automatically. Only oxmysql is required.
  • Config.Images: item pictures from the installed inventory, this resource's html/images/ folder, or any https:// or nui:// link, plus per-item overrides.
  • ESX without ox_inventory: city weapon ammo is saved and restored around each match.
  • ox_inventory: the city weapon is holstered when a match starts, and the inventory lock survives a Qbox revive.