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Jhandi Munda: exports, events & commands ​

Generated from the Lua in the release. Descriptions are the comments above each definition. Event names and export names are public contracts: they do not change between versions.

Events ​

  • Client events are triggered on the player: TriggerClientEvent(name, src, ...) from the server, or TriggerEvent(name, ...) on the client.
  • Server events are triggered with TriggerServerEvent(name, ...). The server checks the player, distance and amounts itself; never rely on a client to do it.

Client ​

EventArgumentsDescription
lumo-jhandimunda:client:tableGamesmap
lumo-jhandimunda:client:tableslist

Server ​

EventArgumentsDescription
lumo-jhandimunda:server:deleteTableid
lumo-jhandimunda:server:requestTables── Client sync ──────────────────────────────────────────────────────────────
lumo-jhandimunda:server:saveTableraw, id── Admin edits ──────────────────────────────────────────────────────────────